Game of Consoles
I have been working in the games industry for over 3 years and have created everything from promotional indie games to main stream triple-A console games. During this time I have filled multiple roles including character animator, mocap supervisor, character rigger, character & environment modeler, pre-vis artist and cut-scene cinematic compositor.
I am familiar with multiple game engine types, such as Nintendoware, Unity and Unreal, and have made games for PC, mobile Wii, Wii U, Xbox 360, Xbox 360, Xbox One, PS3 and PS4.
Games I have worked on include Risk, Powerstar Golf, The Voice and the Zumba Fitness game series.
Indietastic
I’m always interested in getting involved with indie games and getting the chance to stretch my creative muscles. If you want to get in touch about a collaboration click the button bellow and give me a mail.