3D Sculpting

Characters, Creatures, Environments






Bringing the Statue to Life

One of the final steps for character models before animating them in films and games is to modify their geometry for animation. This includes correct geometry runs to prevent breaks in the joints and face, define muscle groups for deformation and hair and clothing for dynamic physic effects.

Please watch my making of the Zumba Fitness games video for a demonstration of my geometry design for games.

Making of Zumba Games


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